Devon [Locker]
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Devon [Locker]
- Wolfenstein:
- Name: Wolfenstein
Description: Wolfenstein is a five ton, two story (20 feet) tall wolf-humanoid looking AI robot. Wolfenstein is created out of one of the hardest metals known to mankind which has been heat-treated and freeze-treated to allow it to withstand the hottest and coldest of earths temperatures. Wolfenstein is not only bullet proof but bomb proof; able to withstand up to a nuclear attack at close range.
The inside of Wolfenstein's chest is able to be opened allowing its creator to ride along inside in safety. Wolfenstein can operate on its own or under the control of its creator. Special protocols and measurements ensure that Wolfenstein is unable to be hacked or operated by outside standards without specific software only available via Devon.
When the creator is inside of the suit they are completely immune to any sort of breathable or physical poisons or toxins as Wolfenstein or 'the suit' completely filters these out.
The head of the suit is in the shape of a wolf's head with black eyes and ears. The feet of the suit have three inch long steel sharp claws that make it perfect for gripping or ripping through things: these claws are retractable. The hands of the suit have finger fingers, allowed for perfect movement of hands. They also have a rubber substance on them that makes gripping things easy. Sensors cover every inch of the suit, allowing the wearer to know if something is hot or cold, as well as other basic needs. There are also sensors in the ears that can pick up sound in several different frequencies, and can hear for up to half a mile away: however when this is in use it takes focusing and everything else in the background becomes distorted.
Wolfenstein has 30 Knowledge, 20 Strength, 20 Speed, 25 Endurance, and 25 Perception.
Usage: Wolfenstein is outfitted for combat, and has several upgrades to it.- Sensory:
- The suit allows the user to see in three-hundred and fifty-five degree vision, allowing for only the smallest of blind spots at the very base of the wearer's neck.
The suit also comes with an amplified hearing abiliy that allows the wearer to not only hear on multiple frequencies but to also hear for up to half a mile away. When the user is listening to something that far off their focus can only be on that; they will cease to hear any background noise outside of mild static.
Due to the way the suit is made, infused with sensors on every single inch of it, it allows the user to know when they're being touched, even through the metal by showing up on the computer inside of the head of the suit. These sensors also tell other things such as the temperature of what is being touched, the temperature of the area outside of the suit, as well as if there is a toxin, radiation, or poison in the immediate area. These sensors will also alert the wearer in the extreme case that there is damage done to the suit.
- Infrared:
- Infrared technology allows the wearer to distinguish between temperatures, even when blocked or hidden by buildings or other obstacles. The more red the target the hotter their body temperature, while more blue the target the more cooler their body temperature; with white being freezing cold and black being too hot to touch.
- Anti Gravity:
- The boots work by syncing with the wearers nervous system; thus reading the users movements as they're passed from the brain and to the appropriate muscles: in this case the feet and legs. The boots help enhance the user in several ways:
- Enhanced Jump: The user can jump extremely high, able to go from the ground to roughly fifty stories into the air via repulsion from the ground itself - useful for when making an escape or needing to get out of the way. For those with a version of enhanced conditioning this jump height is nearly doubled. When matched with something like a cape or glider it's an effective means to get long distances without having to touch the ground via gliding.
- Enhanced Stomp: Using a reverse system this increases the 'heaviness' of the boot, causing more damage (talking skull crushing, skull shattering) damage to anyone who happens to be underfoot.
- Knock-Back Kick: Using must less repulsion than Enhanced Jump this allows the user when they kick someone to knock them back up to fifteen feet with a normal strengthed kick - for those with a form of enhanced conditioning this is increased to thirty feet.
- Wall Walking: Instead of repulsion like most of the upgrades to the boots this works quite the opposite way and instead pulls the wearer towards something. It allows them to essentially walk/run across all surfaces without falling. They're also capable walking/running up walls, and even upside down along ceilings or other objects.
- Glider Boosting: While this repulsion works much like the enhanced jumping upgrade this repulsion lasts longer than the latter. It must be charged before use (x amount of posts of charge = x amount of posts of flight) but once charged will allow the wearer to glide for how ever long the charge has been held for. While charging the wearer is still able to use the other upgrades of the boots.
Wolfenstein, being an AI, is capable of using this even when Devon is not in control.
Strength Requirement: 0
- The Trinity:
- Name: The Trinity
Description: While the Trinity originally consisted of 3 look-alike AI androids in white suits with helmets that hid all but the lower half of their faces, Devon has now created a total of 100 of them: a small army of androids if you will. Much like most of her creations Devon has outfitted these andriods in such a way that they cannot be hacked or controlled by outside means except by the highest of technology (30+ Knowledge).
The Trinity all have +25 Knowledge, +25 Speed, +25 Strength, +15 Endurance, and +20 Perception. They are all trained in multiple styles of martial arts; both with weapons and without.
Usage: Trinity was created at first as a helping hand for Devon and her creations, but now has become a sort of guard of sorts - or an army. They're highly trained, capable of anti-gravity flight, and able to be called upon by any sort of cellphone/tablet like technology as well as the computer watch that Devon wears: using her location to find her.
Intelligence Stat Required: +25 Knowledge.
Strength Requirement: 0
- Anti-Gravity Boots:
- Name: Anti-Gravity Boots
Description: A black pair of ordinary looking, flat bottomed, polished, steel toed, combat boots that lace up the front with straps that cover the laces. The boots are a small size, fitting for a young woman's size feet. Woven into these boots however, at the very center of all of the fabric, is the technology and information that make these boots "anti-gravity". The boots are made out of a 'smart' material that is capable of repairing itself.
The creator of these boots, Devon, is capable of upgrading them even without the boots in her possession through multiple chips located within the boots that contain all of the information.
Usage: Abilities: The boots work by syncing with the wearers nervous system; thus reading the users movements as they're passed from the brain and to the appropriate muscles: in this case the feet and legs. The boots help enhance the user in several ways:
- Enhanced Jump: The user can jump extremely high, able to go from the ground to roughly fifty stories into the air via repulsion from the ground itself - useful for when making an escape or needing to get out of the way. For those with a version of enhanced conditioning this jump height is nearly doubled. When matched with something like a cape or glider it's an effective means to get long distances without having to touch the ground via gliding.
- Enhanced Stomp: Using a reverse system this increases the 'heaviness' of the boot, causing more damage (talking skull crushing, skull shattering) damage to anyone who happens to be underfoot.
- Knock-Back Kick: Using must less repulsion than Enhanced Jump this allows the user when they kick someone to knock them back up to fifteen feet with a normal strengthed kick - for those with a form of enhanced conditioning this is increased to thirty feet.
- Wall Walking: Instead of repulsion like most of the upgrades to the boots this works quite the opposite way and instead pulls the wearer towards something. It allows them to essentially walk/run across all surfaces without falling. They're also capable walking/running up walls, and even upside down along ceilings or other objects.
- Glider Boosting: While this repulsion works much like the enhanced jumping upgrade this repulsion lasts longer than the latter. It must be charged before use (x amount of posts of charge = x amount of posts of flight) but once charged will allow the wearer to glide for how ever long the charge has been held for. While charging the wearer is still able to use the other upgrades of the boots.
- Speed Boost: When these boots are on they boost the wearer's speed by +5.
Intelligence Stat Required: 10+
Strength Stat Required: +2
- Infrared Sunglasses:
- Name: Infrared Sunglasses
Description: These sunglasses look like an ordinary pair of wrap around stylish sunglasses. Woven into the frames and lenses themselves is advanced technology and upgrade-able chips which can be upgraded by the creator to increase the technology of the sunglasses and advance them when needed even if the wearer is thousands of miles away.
Usage: Infrared technology allows these sunglasses to distinguish between temperatures, even when blocked or hidden by buildings or other obstacles. The more red the target the hotter their body temperature, while more blue the target the more cooler their body temperature; with white being freezing cold and black being too hot to touch.
These sunglasses, when worn, increase the wearer's perception by +5.
Intelligence Stat Required: +3
Strength Stat Required: 0
- Tablet:
- Name: Tablet
Description: A stat of the art tablet. This tablet is complete with all kinds of security measurements to keep it from being hacked. It's one of Devon's most favorite 'tools' as from it she can control and hack into almost anything around her as well as use it to control the variety of technology at her disposal.
This particular tablet is white in color and with a protective case on it that protects both the tablet itself and the screen: a car would run it over and wouldn't do any damage.
Comes with an attachable keyboard to turn it into a laptop.
Usage: A super tablet used to control technology around her, hack into anything and everything she can get her hands on, as well as control the robots and other technology at her disposal. It doubles as an ordinary tablet all of which is password protected and nearly hack-proof (requires a knowledge stat of 25+ to hack it).
Intelligence Stat Required: 25
Strength Stat Required: 0
- Expandable Baton:
- Name: Expandable Baton
Description: A steel expandable baton, black in color, which reaches lengths of four feet long.
Usage: Used for self defense.
Intelligence Stat Required: 0
Strength Stat Required: 1
- Nanoids:
- Name: Nanoids
Description: Small microscopic machines that inhabit the bloodstream
Usage: Devon's bloodstream is primed with "Nanoids," machines of Matt's creation, which enhance her Speed, Strength, Endurance, Perception and Knowledge +10. The machines are constantly rebuilding themselves using Devon's own electrical field as an energy supply. The machines ensure that Devon never gets sick, and heals her from grevious injuries in a short amount of time. The Nanoids cannot be hacked by an outside source. They give Devon a "stealth" of sorts, rendering her unrecognizable to all survelliance equipment, and because of the android technology involved, invisible to those that can sense ki, as long as she is not involved in rigirous activities.
(This equipment is locked to Vigilante; unless given to other characters (such as in Devon's case) it is illegal to create it or anything similar without the express permission of Vigilante)
Intelligence Stat Required: 30
Strength Requirement: /
- Smart Device:
- Name: Smart device
Type: Item
Description: A black Android cellphone. Comes with an ear piece and dual cameras.
Abilities: It will only recognize Devon as it's user; anyone else will not be able to access or work it. It allows her to contact any of her friends who has the same phone instantly, alongside allowing them to make normal calls. The phone operates on a private channel that cannot be hacked or tapped. The Smart Device also allows Devon to hack into most any technology and machinery for a world of different functions; for example, turning off lights, remotely hacking computers, cameras, and other smart devices, overloading a device to cause an explosion, among many other uses left to Devon's imagination.
Intelligence Stat Required: 30
Strength Requirement: /
Devon- Admin
- Posts : 34
Zeni : 119053
Join date : 2016-03-20
Re: Devon [Locker]
- Devon's Lab:
- Locations Name: Devon's Lab
Area Location is In: West City | Abandoned Subway Tunnel
Description: Devon's lab is located underground in an old part of the city's subway station that is no longer an active station. There is, however, a subway train that goes by on an active set of tracks - the subway train will not stop there however unless Devon enters in a pre-set code that cannot be hacked unless the hacker has an intelligence level of 30.
Having once been a subway station the area is quite spacious even after being converted. There are several sections to this lab of Devon's include living quarters: several bedrooms each with their own separate fully equiped bathrooms, a living room and kitchen combo, and several escape routes. The lab is also spacious and full of all kinds of computers, monitors, and other various bits of technology. This is where the majority of Devon's creations and technology is housed.
Special Features: The space has its own ventilation systems, water systems, heaters, air conditions, and electricity. Given the way the subway station was originally created, as well as the strengthening that the andriods who worked on it did, the place is given a +20 on the endurance scale. The technology, much like the nanoids that are within Devon's bloodstream, cannot be detected or hacked by anyone or anything with a knowledge level below 30.
Endurance: +20
Knowledge: +30
- Devon's Stash Spots:
- Locations Name: Devon's Stash Spots
Area Location is In: Various Locations, Various Cities
Description: From the outside these stash spots look like nothing more than old, abandoned shipping containers (think truck-bed containers) in varying colors. Inside, however, is a mini lab/crash pad. The inside is fitted with its own small bathroom complete with its own water supply and heater hidden within the constructs. There is a bed which can be folded up into the 'wall' for more space. Several laptops, a computer, and a television with hookups to the internet and cable are also within this compartment. There is also lighting and a heating/air system; all concealed to keep the spot hidden.
Special Features: Given both its outward appearance as well as the technology placed within the 'walls' these stash spots cannot be located using technology below a knowledge level of 25.
Endurance: +10
Knowledge: +25
Devon- Admin
- Posts : 34
Zeni : 119053
Join date : 2016-03-20
Similar topics
» The Vigilante [Locker]
» The Darhk Locker
» Devon [Ability Registry]
» Devon [Ability List]
» Devon [Item Registry]
» The Darhk Locker
» Devon [Ability Registry]
» Devon [Ability List]
» Devon [Item Registry]
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